Press kit

ChaosTheory — press kit

Five universes. Each one runs on different physics.

A free browser-based space strategy MMO. No download, no client, no plugin. The open alpha starts on 18 September 2026 at 16:00 UTC — from that moment there is no invitation and no application: you sign up and play.

chaostheory.space · Trailer (3:55) · What is different from the games you know · contact@chaostheory.space

The idea

There are five universes, and the physics differ in each one. Not different content — the same formulas with different numbers. Yield, ship speed, energy, build time, hull and shields all change.

SpeedYieldEnergyBuild timeHullShield
Homespace100 %100 %100 %100 %100 %100 %
Denspace−45 %+60 %−10 %−15 %+10 %−10 %
Voidspace+90 %−45 %100 %+15 %−10 %100 %
Emberspace+10 %−15 %+80 %100 %−30 %+50 %
Coldspace−30 %+10 %−20 %−40 %+15 %−5 %

The consequence is the whole game: the fleet that wins at home is the wrong fleet three jumps out. You reach the other universes through rifts, which are rare and move.

Facts

5universes
63buildings
140technologies
43ship types
27languages
0ads, trackers, paid advantages

Quotable

Screenshots — free to use

All taken from the running game. Click an image for the full resolution.

The five universes with their physics factors
The five universes. The factors that differ, side by side.
Battle station with radar sweep and fleet list
Battle station. Radar, DEFCON, fleet and orders.
Building cards and the energy balance
Buildings. Energy is a balance, not a stockpile — consumption per building included.
Technology cards across five branches
Research. 140 technologies across five branches and five eras.
A single world with its factors and running orders
A world. Its type, its factors, and everything currently running on it.
Cover image, 630 by 500
Cover image 630 × 500 — for listings that need a fixed format.
The ChaosTheory wordmark
Wordmark On the steel plate, 1536 × 1024.

Names, coordinates and account details in these screenshots are placeholders. Everything else — resource amounts, building levels, timers — is real. Illustrations on the site and in the game are AI-generated and are labelled as such.

About the developer

ChaosTheory is made by one person in Germany, in the open: a weekly development log records what changed and why. Questions, interview requests and keys for reviewers: write to the address below.

Using this material

Writing about ChaosTheory, showing this material and publishing videos is expressly permitted and welcome. Nobody needs to ask. The name, the emblem and the visual design may not be used for your own products.

ChaosTheory is a trademark registered in Germany. Operator and contact: see the imprint.