Press kit
Five universes. Each one runs on different physics.
A free browser-based space strategy MMO. No download, no client, no plugin. The open alpha starts on 18 September 2026 at 16:00 UTC — from that moment there is no invitation and no application: you sign up and play.
chaostheory.space · Trailer (3:55) · What is different from the games you know · contact@chaostheory.space
There are five universes, and the physics differ in each one. Not different content — the same formulas with different numbers. Yield, ship speed, energy, build time, hull and shields all change.
| Speed | Yield | Energy | Build time | Hull | Shield | |
|---|---|---|---|---|---|---|
| Homespace | 100 % | 100 % | 100 % | 100 % | 100 % | 100 % |
| Denspace | −45 % | +60 % | −10 % | −15 % | +10 % | −10 % |
| Voidspace | +90 % | −45 % | 100 % | +15 % | −10 % | 100 % |
| Emberspace | +10 % | −15 % | +80 % | 100 % | −30 % | +50 % |
| Coldspace | −30 % | +10 % | −20 % | −40 % | +15 % | −5 % |
The consequence is the whole game: the fleet that wins at home is the wrong fleet three jumps out. You reach the other universes through rifts, which are rare and move.
All taken from the running game. Click an image for the full resolution.
Names, coordinates and account details in these screenshots are placeholders. Everything else — resource amounts, building levels, timers — is real. Illustrations on the site and in the game are AI-generated and are labelled as such.
ChaosTheory is made by one person in Germany, in the open: a weekly development log records what changed and why. Questions, interview requests and keys for reviewers: write to the address below.
Writing about ChaosTheory, showing this material and publishing videos is expressly permitted and welcome. Nobody needs to ask. The name, the emblem and the visual design may not be used for your own products.
ChaosTheory is a trademark registered in Germany. Operator and contact: see the imprint.